If permission is not granted, for any reason or no reason, the owner must comply without recourse. Fundamentally, Denuvo positions the publisher as a gatekeeper between the owner of the game and the game itself, requiring the owner to ask permission of the publisher before interacting with the game in any major way. Once it's no longer expedient for a publisher to maintain those servers, they get turned off, as does the ability for owners of that game, present and future, to install and play it. MMO private servers, System Shock Portable, OpenRA).ĭenuvo also further guts preservation by making games dependent on online activation with third-party servers. The Long War, Endereal, Gekokujo), and prevents the creation of compatibility mods that help to preserve old games long after their publishers have abandoned supporting them (e.g. VtMB, KOTOR 2), prevents conversions and unofficial expansions (e.g. GeDoSaTo, ENB, MP mods), prevents fan-made patches that fix bugs or restore content (e.g. Denuvo blocks many forms of modding, which prevents owners from extending the functionality of their games or adding new features (e.g. In fact, Denuvo explicitly strips away significant rights of ownership that legitimate owners have traditionally enjoyed and reasonably expected on an open platform like the PC. Denuvo, like DRM in general, offers no benefit to legitimate game owners.
0 Comments
Leave a Reply. |